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Godot Game Developer

Location: RemoteEligible locations: WorldwideContract type: ContractSalary: $20 – $60/hPosted: November 3, 2026Apply by: January 1, 2027
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Pay

$20 – $60/h

Who can apply

No country restriction listed by the platform · checked November 3, 2026

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About the Role

Micro1 is engaging Godot developers for a customer project focused on interactive experiences built in the Godot engine. Your work feeds high-quality real-world input into AI training.

What You'll Do

  • Design and implement gameplay systems, mechanics and features in Godot
  • Collaborate on scene creation, visual scripting and asset integration
  • Write documentation and regular written feedback on your process and deliverables
  • Do code reviews and mentorship to improve code quality
  • Resolve technical problems and optimize performance and user experience
  • Join iterative development cycles and adapt assets and logic as scope changes

Requirements

  • Demonstrated game development experience (AAA, indie, solo or serious hobby)
  • A portfolio or verifiable published work (itch.io, Steam, GitHub, game jams); the listing says it is the most important part of the application
  • Advanced proficiency in at least one major engine (Unity, Godot, Unreal) including editor tools and debugging
  • Comfort with C#, GDScript, C++ or Blueprints
  • Ability to find and fix gameplay issues through playtesting
  • Strong written communication for task instructions and acceptance criteria
  • Plus: game QA, technical or systems design, automated testing, AI evaluation experience

Compensation & Logistics

The listed range is $20-$60 per hour, but compensation is output-based: experts are paid per task that meets project specifications, and time per task varies. A minimum number of tasks per week must be submitted. This is an independent contractor engagement, fully remote, with no country restriction stated in the listing.

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